﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace GameHungTrung.Entities
{
    class Rope : MySprite2D
    {
        #region MY CODE
        public static int InitLeft = 0;
        public static int InitTop = 620;

        public Rope(Texture2D texture, int left, int top, int width, int height)
        {
            _textureSprite = texture;
            _iLeft = left;
            _iTop = top;
            _iWidth = width;
            _iHeight = height;
        }
        #endregion
    }
}
